Firefly

Tuesday, I think.
Maybe Wednesday, I dunno.

Some folks say it’s good to write things down in a journal, so guess I’m doing that now. Cap’s orders.

Had to go to a gorram park to see some gorram politician. Spent most of my time on the outskirts of the park shouting at people about Sin or something. Never did like parks, far too sunny, cheery people walking around, talking. Makes my head hurt.

Next thing I know, gorram politician’s head explodes like a gorram cantaloupe and everyone is freaking out and shouting, running every which way. Managed to get Mr. Fancypants’ attention and we hightailed it out of there back to the hotel we were stashed at. Started clearing that place up, don’t want no Alliance crawling up my ass later on. I’ve dealt with enough of their gorram whiny shit in the War. The Kid was on the lookout, noticed some Alliance showing up, and we got out of there, hit the rooftop parkade and stuck my head in some hovercar’s hood.

Had a nice engine, JPL8770, with dual coolant exchange. Decent amount of power, pretty high performance. Personally, would have gone with a JPL8670, not as much power, but you could drive it through hell and back without that thing failing. Didn’t notice the upgraded security system though, caused some ruckus but we got out of there.

Hit the shipyard to get the hell out of here, turns out our gorram ship has been transferred to an Alliance Shipyard by the Cap. Now I got nothing against women or anything, but how do you fudge things up enough to get a ship transferred by accident? That or the Cap is an Alliance Fed.

The Kid and the other guy took off to track down some gorram sniper lady. I got stuck with Mr. Fancypants with tracking down the old crew we worked with on the Bank Job. Met them at a bar, got everything squared away, sampled a couple drinks they had and had a nap.

Woke up getting out of a van, wearing coveralls. Fancypants mentioned something about a trunkline, or hardline I don’t know I’m not a gorram scientist.

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The Deadman's Treasure

From the Desk of Flynn Eastwood as dictated to Patrick Shelby, Faithful Manservant.

The coffers of the goodship Shadow had been enlarged by a recent turn of fortune where corrupt and scurrilous knaves had hookwinked an entire colony into believing that the war of unifcation was still raging across the stars. Oh, these colonials! Such a refreshing lack of guile!

Captain Reed, through mysterious connections of her own, has begun repairs and refurbishing on the Shadow. In the mean time she has allowed the crew time to relax upon some planet I haven’t heard the name of. I have discovered, through my own adventures, that the men of this planet are awful at poker and possess short tempers. The young Miss Rosebottom has disappeared with the Mechanic to watch movies. Mr. Wei-Fong had also disappeared, mentioning something about finding companionship in the various fleshpots of this city.

Our relaxation was cut short, however, when Captain Reed summoned us back for a mission! No rest for the wicked and in this case our mission was wholly suited to my unique skills. Through my own considerable abilities I took the visage of a doddering nouveau riche gentleman and quite literally danced my way through guard and vault to obscond with the prize, a data device owned by some sort of local politico.

The captain, for some reason, felt it necessary to make contact with the gentleman at some sort of political rally. It was noisome and altogether boorish, however let it not be said that Flynn Eastwood lacks the common touch. Despite myself I found the festive atmosphere to be quite agreeable. At least I was until a great shriek pierced the crowd. It was our Captain, having fainted dead away at the sight of prodigious amounts of gore that had once been our hapless politco’s head! Some fiend had pulped him with a snipers bullet!

It was a call to adventure and only one man is brave enough to answer… Flynn Eastwood!

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The False Alliance

The crew picks up a signal from a little known planet. Upon arriving, they discover that there is an Alliance occupied base, and everyone there seems to think the unification war is still raging.

It’s uncovered that the Major in charge of the occupying forces has been faking attacks on the town in order to keep the townsfolk pacified. Him and his lieutenants have been forcing the townspeople to unwittingly farm raw ingredients for powerful narcotics, which are being sold on the black market.

After storming a storage warehouse, they find and capture Lieutenant Fisher, who is the mastermind behind the drug operation. Following some convincing, he points the crew to a secret stash of valuable, and they get away from the now-liberated town with a ship full of drugs and pockets full of money. Not bad for a single day’s work.

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What's Yours is Mine
The Morrison Mining Co. Job

The crew takes a job from Marion Morrison, formerly the owner of the Morrison Mining company in a town called Hannibal on Sweethome. The job is straight forward, but difficult, and involves stealing a shipment of precious metals from the new owner, Etienne du Bujac, who is later revealed to have played a part of putting Morrison in jail, and stealing her company from under her.

In the process, the crew helps rescue the foreman’s daughter, starts a miner uprising, kills two thirds of the Teng Sisters, and captures du Bujac himself. A pretty good days work, all in all.

The celebrations were cut short, unfortunately, as it’s revealed that du Bujac, and thus the mining company, is heavily in debt to a man named Niska. After being contacted by one of Niska’s agents, Kostya, they are given a choice to either take on the debt themselves, or pass it on to Marion. They choose the former…

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